Seigneur of Light

The Seigneur of Light is the final Boss of the game. It is found in the Edge of Light, in the Dwelling of Legends area. It is also known as the Seigneur.

Note that, unlike all other bosses, during the battle with the Seigneur of Light, a status effect called Resolve will be gained, which, when the battle begins, allows the player to continue the fight from where they left off if they die. However, it also prevents the player from exiting the fight.

Introduction
Once the player enters the Edge of Light, the Seigneur will warmly welcome them to his abode. As the player approaches them, their face will contort in panic. Shortly after, a dark tendril will rip through their chest, and the Seigneur will fall to the ground, limp.

When the player comes closer to inspect them, the Seigneur will slowly begin to stand up. He will immediately let the player know that they have been taken over by all the malicious intent of humanity since they came into existence.

When and if the player heeds their warning and attempts to save themselves, the Seigneur will lose all control of themselves, stab the player with a grin, and the fight will start (leaving the player with 50% of their HP at the start of the battle).

Appearance
Phase 1 | 100% - 75%

In its first phase, the Seigneur of Light is a humanoid figure. It wears a cape, which conceals most of its body. It is mostly hidden in its veiling light, which makes its attacks hard to see, and its appearance is vague.

Phase 2 | 75% - 50%

In the second phase, its appearance comes into clear focus as the Light dissipates. It wears a helm that separates into branch-like shapes at the top. Its cape conceals almost the entire body of the Seigneur, except its arm, which is seen to be holding the Dualstaff of Light. The cape itself is creamy-white and covered in black sigils that represent light, purity, and goodwill.

Phase 3 | 50% - 0%

In its third phase, the Seigneur will discard its cape and reveal 4 sets of wings. They resemble avian wings very closely and are dirty-white in color. They are covered in a thick layer of feathers. It will then take flight, releasing a shockwave. From then on, as it comes closer to landing its wings will be stripped of feathers, becoming white, leathery wings.

Final Stand | 0%

After its HP has been exhausted, the boss falls to the ground, defeated. However, once the player attempts to leave, it will grab the player and plunge into the darkness below. During the fall, its normally-red HP bar will then start filling up with a purple color and its name will change, becoming "Malice of Humanity". It will then revive, no longer a bearer of the light, and rather a vessel for the entirety of malice. It appears unhinged and angry in this phase, containing all the unrest of the world. Its white appearance will also turn into a pitch-black one, with purple light emanating from its eyes and mouth- which are the only visible things in the pitch-black darkness.

Phase 1 | 100% - 75%

 * Beam of Purity
 * Light Drain

Phase 2 | 75% - 50%
In its second phase, the boss will exit the sanctuary of its aura entirely and become fully melee-focused. In this phase, its attacks are very aggressive and focused on mauling the player to death without letting them recover from a failed dodge. The boss's Stamina will increase to a point comparable to no exhaustion, allowing it to exploit any exhaustion of the player's Stamina.
 * Spin Slash
 * Impale
 * Phase Cut
 * Rapid Sword Beams

Phase 3 | 50% - 0%
In its third phase, the boss reveals 4 sets of wings, and its attacks become more oriented on hitting the player from a large distance with barrages of missiles or homing shots.
 * Feather Barrage
 * Spear Throw

Final Stand | 0%
In its Final Stand, the boss will no longer be the Seigneur of Light and rather a vessel for the Malice of Humanity. While it is invulnerable to all attacks done to it, its attacks themselves damage the Seigneur's body, mostly consisting of attacks using its own life force. All of its attacks have special names, and are extremely drawn-out.
 * End it All: The Seigneur rips out what is left of its corrupted soul, and channels Malice through it, creating a huge reflecting beam that will almost instantly kill the player.
 * Remaining is Pointless: The Seigneur will slash at itself, unleashing a blast of the purple light inside it from the wound after a moment. The Seigneur might slash at itself a number of times at once at different places as well, unleashing a pattern of light that is difficult to dodge. The light has a DPS equal to 20% of the player's HP.